{"id":550,"date":"2016-08-29T17:36:38","date_gmt":"2016-08-29T12:06:38","guid":{"rendered":"http:\/\/blog.stratbeans.com\/?p=550"},"modified":"2022-11-02T04:40:08","modified_gmt":"2022-11-02T04:40:08","slug":"game-based-learning-inculcates-interest-in-all-types-of-learners","status":"publish","type":"post","link":"https:\/\/stratbeans.com\/game-based-learning-inculcates-interest-in-all-types-of-learners\/","title":{"rendered":"Game-based Learning inculcates interest in all types of learners"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">Many managers and teachers wonder how to make their trainee\u2019s learning experience fascinating. They have some concerns about the delivery potential of their employees. I recently talked to a talent acquisition manager. She says \u201cthe newbies that are selected are of great calibre but only 10 % of them complete the course.\u201d Interestingly the concerns were not about the content but the way it is presented after digitization. Gaming is one such method.<\/span><\/p>\n<h5>The approach<\/h5>\n<p><span style=\"font-weight: 400;\">A user through <\/span><a href=\"http:\/\/stratbeans.com\/content\/game-based-learning\"><span style=\"font-weight: 400;\">game-based learning<\/span><\/a><span style=\"font-weight: 400;\"> approach could carry out the learning process effectively. This is because, for instance &#8211; <\/span><span style=\"font-weight: 400;\">To progress in a game is to learn, when we are actively engaged with a game, our minds are experiencing the pleasure of understanding a new system and trying to achieve a target as we do in a game. Once a target is set and reached, a gamer craves to complete more levels and achievements. Now when learning is integrated into this, one can imagine that quality of learning <\/span><span style=\"font-weight: 400;\">is definitely improved. E-learning companies are creating game based mobile apps to help learners get hold of the course content when they are both online and offline. Gaming can help on several occasions in the learning stage.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">There are three main theories based on gamified platforms are being created:<\/span><\/p>\n<ol>\n<li style=\"list-style-type: none;\">\n<ol>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Activity Theory<\/span><span style=\"font-weight: 400;\">: Learners are allowed to participate and experiment in non-threatening scenarios.<\/span><\/li>\n<\/ol>\n<\/li>\n<\/ol>\n<ol>\n<li style=\"list-style-type: none;\">\n<ol>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Experiential Learning<\/span><span style=\"font-weight: 400;\">: Games support learning by doing.<\/span><\/li>\n<\/ol>\n<\/li>\n<\/ol>\n<ol>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Situated Learning<\/span><span style=\"font-weight: 400;\">: Information is provided in the relevant context or setting within the game. Learning takes place alongside social interaction and collaboration.<\/span><\/li>\n<\/ol>\n<h5>Practical Applications<\/h5>\n<p><span style=\"font-weight: 400;\">Although these theories exist, custom models are being created while designing platforms according the users targeted.Hence, g<\/span><span style=\"font-weight: 400;\">ame based learning platforms are being developed in such a manner as to <\/span><a href=\"http:\/\/stratbeans.com\/content\/articulate-storyline-and-studio\"><span style=\"font-weight: 400;\">digitize content<\/span><\/a><span style=\"font-weight: 400;\"> according to different target audience. Consequently, a learner\u2019s benefits are supported by features like Characters, Timeline, Customizable Player, Triggers, States, Variables for programming logic, Interactivity: Markers, Lightboxes, Buttons, Freeforms. <\/span><span style=\"font-weight: 400;\">It supports all the SCORM, AICC, TIN-can compliant <a href=\"http:\/\/stratbeans.com\/content\/learning-management-system\">Learning Management Systems<\/a> (LMS).<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Many managers and teachers wonder how to make their trainee\u2019s learning experience fascinating. They have [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":13511,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[69],"tags":[],"class_list":["post-550","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-based-learning"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.3 (Yoast SEO v24.9) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Gaming influences learning - Stratbeans<\/title>\n<meta name=\"description\" content=\"Game based training speeds up the effectiveness of learning. Inculcates interest to all types of learners. 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