Game-Based Learning Archives - Stratbeans Learning & Training Products Tue, 20 May 2025 04:27:32 +0000 en-US hourly 1 https://wordpress.org/?v=6.8.1 https://stratbeans.com/wp-content/uploads/2022/03/SB-Logo_high_new_0.png Game-Based Learning Archives - Stratbeans 32 32 Gamified Learning: Transforming Training with Game Mechanics and Engagement Strategies https://stratbeans.com/gamified-learning/ https://stratbeans.com/gamified-learning/#respond Tue, 20 May 2025 04:27:28 +0000 https://stratbeans.com/?p=26432 Imagine turning learning into an adventure where every lesson feels like a game. That’s the […]

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Imagine turning learning into an adventure where every lesson feels like a game. That’s the power of gamified learning—a strategy that blends education with elements of play to keep you motivated and engaged. From earning points and unlocking achievements to competing on leaderboards, gamification transforms traditional education into an interactive and immersive experience.

The concept isn’t new; the connection between play and learning dates back centuries, with theorists highlighting its role in cognitive development. Today, digital tools like virtual avatars, scenario-based games, and progress tracking systems are reshaping how you learn by making it more enjoyable and purposeful. It’s not just about fun—it’s about fostering skills, encouraging participation, and driving real results.

By integrating these innovative techniques eLearning platforms, educators can create environments that inspire curiosity while optimising your learning journey. Gamified learning is changing the way we think about employee training—are you ready to level up?

Key Elements Of Gamified Learning

Gamified learning transforms traditional education by incorporating game-based components to enhance engagement and motivation. Understanding its core elements helps create a more effective, enjoyable learning experience.

Game Mechanics

Game mechanics form the foundation of gamified learning. These include points, leaderboards, levels, and challenges that encourage participation and track progress. Points quantify achievements, providing learners with tangible evidence of their efforts. Leaderboards foster healthy competition by displaying rankings based on performance. Levels introduce progression systems where learners unlock advanced content after completing specific tasks. Challenges push individuals to apply their knowledge creatively while maintaining focus on educational objectives.

Rewards And Recognition

Rewards and recognition drive motivation by acknowledging accomplishments through badges, certificates, or virtual trophies. Badges visually represent milestones achieved during the learning process, serving as symbols of effort and success. Certificates offer formal acknowledgment for completing courses or modules effectively. Virtual trophies act as status indicators within competitive environments like team-based activities or individual performance tracking systems.

Engagement Strategies

Engagement strategies ensure sustained interest in gamified experiences by integrating storytelling, collaboration opportunities, and real-time feedback into the framework. Storytelling immerses learners in narrative-driven contexts that make lessons relatable and memorable. Collaboration promotes teamwork through group tasks or cooperative challenges that encourage idea-sharing and critical thinking skill development. Real-time feedback provides instant responses to actions taken during tasks—helping you identify strengths while addressing areas where improvement is needed.

Benefits Of Gamified Learning

Gamified learning offers numerous advantages by combining educational content with engaging game elements. These benefits significantly enhance the learning process, making it more effective and enjoyable for participants.

Improved Retention

Interactive and immersive experiences improve knowledge retention by actively engaging your cognitive processes. Gamification incorporates elements like quizzes, real-time feedback, and storytelling to reinforce learning objectives. Applying knowledge in gamified scenarios ensures you retain critical information longer and understand its application in practical contexts.

Enhanced Motivation

Game mechanics such as points, badges, levels, and leaderboards boost your motivation by creating a sense of achievement. Progress tracking systems provide visible milestones that encourage you to complete tasks or overcome challenges. The competitive yet collaborative nature of these elements fosters enthusiasm to engage consistently with the material.

Real-World Application

Gamification bridges the gap between theoretical concepts and practical skills. Role-playing activities and scenario-based challenges allow you to practise real-world problem-solving in safe environments. This hands-on approach helps build confidence while preparing you to handle similar situations effectively outside the gamified context.

Examples Of Gamified Learning In Practice

Gamified learning has transformed the way knowledge is delivered and retained across various contexts. From educational platforms to corporate training, gamification offers engaging solutions tailored to diverse needs.

Educational Platforms

Educational platforms frequently integrate gamification elements like points, badges, and leaderboards to make learning more interactive. For instance, language-learning apps encourage progress by awarding points for completing lessons or achieving streaks. Quiz-based tools enhance subject comprehension through friendly competition, allowing you to challenge peers while tracking scores on a leaderboard. Effective training platforms employ level progression systems where learners unlock advanced content after mastering foundational skills, ensuring continuous engagement and skill development.

Corporate Training

In corporate environments, gamification enhances employee training programs by combining professional development with engaging game mechanics. Leaderboards foster healthy competition among teams during sales training sessions or compliance courses. Rewards like virtual badges or certifications recognise achievements and motivate employees to complete modules efficiently.

Scenario-based simulations are another effective approach in this context. These immersive exercises replicate real-world challenges within a controlled environment, enabling you to practise problem-solving without risk. For example, customer service staff can refine communication techniques using role-playing games designed for workplace scenarios.

Data analytics further optimises gamified corporate training by providing insights into employee progress and identifying areas requiring improvement. This targeted feedback helps organisations tailor content to meet specific developmental goals while sustaining learner interest over time.

Emerging technologies and evolving educational needs are shaping the future of gamified learning. By integrating advanced tools and techniques, you can create more engaging, personalised, and effective learning experiences.

Personalisation Through AI

Artificial intelligence enables bespoke learning journeys tailored to individual needs. Adaptive algorithms analyse learner progress and preferences to provide customised challenges and content. For example, AI-driven platforms can adjust difficulty levels based on performance, ensuring optimal engagement.

Mobile Compatibility

Mobile-friendly gamification ensures accessibility across devices like smartphones and tablets. Learners benefit from seamless experiences that allow participation anytime and anywhere. This approach supports modern lifestyles where flexibility in accessing educational resources is critical.

Data-Driven Insights

Gamified systems leverage analytics to track performance, identify gaps, and refine strategies. With actionable insights into engagement patterns or skill progression, you can implement targeted interventions for improved outcomes.

Social Learning Integration

Social elements like collaborative missions or peer leaderboards foster interaction among learners. Integrating these features builds community while encouraging teamwork and shared achievements within educational environments.

Immersive Technologies

Augmented reality (AR) and virtual reality (VR) are transforming how learners interact with content. AR overlays digital elements onto real-world contexts for applied problem-solving, while VR creates immersive scenarios for experiential learning in simulated risk-free spaces.

These trends redefine education by prioritising adaptability, inclusivity, and interactivity in gamified learning systems.

Final Thought

Gamified learning has the potential to revolutionise education by blending engagement with effectiveness. By embracing this innovative approach, you can create more dynamic, interactive, and enjoyable learning experiences that cater to diverse needs. When implemented thoughtfully, it not only motivates but also equips learners with practical skills for real-world success.

While there are challenges to navigate, such as accessibility and maintaining long-term interest, the rewards far outweigh the obstacles. By leveraging technology wisely and balancing traditional methods with gamification strategies, you can transform how knowledge is taught and retained.

As technology continues to evolve, game based learning offers an exciting pathway to inspire curiosity and foster meaningful growth in every learner.

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Gamification https://stratbeans.com/gamification-learning-development-intuitive/ https://stratbeans.com/gamification-learning-development-intuitive/#respond Tue, 18 Sep 2018 03:44:12 +0000 http://blog.stratbeans.com/?p=926 Gamification If there was a prize for an Elearning concept, it would probably be intuitive […]

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Gamification

If there was a prize for an Elearning concept, it would probably be intuitive learning using gamification. Consequently, it is like the proverbial set of blind men feeling different parts of an elephant. Then arriving at their own vision of what the animal looked like. Similarly, gamification means many different things to many different people.

We present below some of the common ways to visualise intuitive learning in Gamification, in the context of E-learning.

Animation and Interaction

Intuitive learning using gamification

The most basic E-learning intervention we can visualise is as some sort of a Powerpoint Plus or Video intervention. Similarly here also a series of screens with relevant text with a voiceover handles the subject through the screen.

The most common understanding of Gamification is that of an E-learning interventions. It will go beyond this basic format of Powerpoint Plus or Video. There are primarily two vectors on which this happens:

  1. Animation – The onscreen text (OST) of the basic intervention replaces or embellishes static examples, figures, infographics. It illustrates the subject in a manner. Hence it becomes more appealing to the learner. As the quality of the intervention is enhanced, static examples and figures can give way to animated examples, figures and infographics. It seeks to hold the learner’s attention
  2. Interaction – Even today, it is the most common format of delivering E-learning, even by established names in the E-learning business. It is through one-sided Videos and Powerpoint Plus files, with or without examples, figures and infographics, static or animated. There is high risk in such interventions. The learner can lose interest as he is merely a spectator. To overcome this limitation, creators of E-learning interventions are increasingly designing them in a different manner. The learner necessarily has to interact with it for it to keep progressing. These interactions often take the shape of solving a problem. We approach it through a quiz, or a drag-and-drop exercise, or role-play or typing in a free format response or even recording a video. For the learner, it becomes a bit like participating in a “game”, hence the reference to gamification in this context.

Gamified Environment

Intuitive learning using gamification

Many organisations make an effort to harness the inherent desire of humans to participate in challenges and excel and outshine others.They are looking for achieving superior learning outcomes as well as business goals. This normally manifests itself in the form of a scorecard, or leaderboard. They access it to motivate participating employees to move up on it.

Organisations are required to identify and reward desirable behaviour and actions while penalising undesirable behaviour and actions that are detrimental to the business. The scope of this gamification varies from organisation to organisation and its ability to recognise desirable and undesirable behaviour and actions and ability to track them in a reasonably transparent manner. Outcomes are tied to the financial rewards the company offers to employees or could be run as a parallel process leading to non-financial rewards and recognition in the form of stars and badges, etc.

Though often larger than E-learning, it constitutes an integral part of the effort with the organisational Learning Management System (LMS) the backbone which monitors, tracks and publishes scorecards and performance.

Gamified, glorious “skin”

Intuitive learning using gamification

This form of gamification can also be referred to as a gamified “skin” of an E-learning intervention. Here, some E-learning creators try to go high on the creative quotient in order to impart the feeling of a “game” to an intervention. For example, an intervention could be created in the form of raiding a castle, or climbing a mountain, or travelling to outer space, or anything else they believe will appeal to learners.

This format will deliver key learning messages. In a regular E-learning intervention, with or without figures, examples and infographics, it is either static or animated. The concept is to move towards the stated goal. It could be summiting a peak or landing on Mars. Periodically the learner will be asked to answer questions based on the learning provided so far. Once he answers correctly he will move forward. The learner, many a time may be engaged in the glorious activity of rescuing the princess. Basically, he is constantly brought back to reality with the business questions he needs to keep answering.

Learning with preset Goals

We should note that moving forward with intuitive learning using gamification on the mission neither requires the learner to demonstrate any skill or learning relevant to that task, either climbing or space travelling, nor does it bear any connection to the learning goal or subject or industry or function. The learner might be made to climb a mountain, or travel to outer space or dive down to the depths of the ocean or anything else, for the same learning. He will be delivered the same learning messages and will need to solve the same problems for moving from one place or level to the next.

In this format, the “skin” of the intervention becomes both key and irrelevant. Since it is key that needs to be attractive so that it can engage learners. Similarly, it is also immaterial because it mostly bears no relevance to the subject at hand.

Gamification – Pure Game, Incidental Learning

Intuitive learning using gamification

This perhaps remains the Holy Grail of gamified E-learning.

According to some, this is the highest, and most desirable, form of gamification. The intervention designs it as a “pure” game. Without artificial props like answering business questions to move to the next level. It delivers an enjoyable experience to the learner. It is like a game which he wilfully participates in, while subliminally delivering the learning messages. For example, in the game of Monopoly, we try to achieve the goals set out in the game. The process of doing so delivers messages like value of property, strategy, consolidation, etc. to participants. And we believe that because these are not learning goals, but merely byproducts of an enjoyable activity, they become ingrained in the participant.

Gamification – Designing of the concept

Intuitive learning using gamification designing is an important element. And again, we design a wide range of games. Contrary to perception, these games don’t necessarily need to be complex. Some simple examples:

  • A “Memory and Matching” game requires participants to match cards in two decks kept face downwards. When children play this game, there could be a matching of an animal on one side with its young on the other. They pick a card from each deck. If they match they take it out and pick again, else they keep the cards back in place. The cues are suitably modified to reflect the business catered to in the E-learning situation.
  • A “Crossword” quiz with cues and answers relevant to the business and learning

There is a challenge with this form of gamification. It might seem too much like fun. While we believe fun is good, we don’t want to permit it on our watch. Although, it leads to better outcomes. Only mature, confident organisations, who are not under constant pressure to prove outcomes, might be in a position to deploy these.

Gamification – Conclusion

Whichever format of gamified E-learning your organisation chooses, it is upto us to utilise the concepts. Industries and learning organisations use this on an extensive basis. Salesforce is the most important business process that can utilise gamification to reap the most profit out of it. As gamification takes very little time for interaction, salesforce can access it on the go.

 

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‘Game Theory’ of Game-based eLearning industry https://stratbeans.com/game-theory-of-game-based-elearning-industry/ https://stratbeans.com/game-theory-of-game-based-elearning-industry/#respond Wed, 20 Sep 2017 12:40:50 +0000 http://blog.stratbeans.com/?p=774 Many managers and teachers wonder how to make their trainee’s learning experience exciting. They are […]

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Many managers and teachers wonder how to make their trainee’s learning experience exciting. They are concerned about the delivery potential of their employees. I recently talked to a talent acquisition manager. She said, “the newbies that are selected are of great calibre but only 10 % of them are able to complete the course.” Interestingly the concerns were not about the content but the way it is presented to the trainee, which was far from being game-based.

Why-your-competitors-are-using-games-for-staff-training

Gamification

A user through game-based learning or gamification approach could carry out the learning process effectively. When we are actively engaged with a game, our mind experiences the pleasure of understanding a new system. Similarly, we try to achieve a target as we do in a game. Once a target is set and reached, a gamer craves to complete more levels and achievements. Now when learning is integrated into this, one can easily imagine that quality of learning is definitely improved. E-learning companies, verified through SCORM are creating game-based mobile apps. They are used to help learners get hold of the course content when they are both online and offline.

Classification

There are three main game theories (based on gamified platforms):

Activity Theory: Learners are allowed to participate and experiment in non-threatening scenarios.

Experiential Learning: Games support learning by doing.

Situated Learning: Information is provided in the relevant context or setting within the game. Learning takes place alongside social interaction and collaboration.

Although these theories are there, custom models are more popular. These personalized modules are created while designing platforms according to the interests of the targeted-users. Game-based learning platforms are being developed billige Balenciaga sko in such a manner so as to digitize content according to different target audience.

A learner’s benefits are supported by features like

  • Characters
  • Timeline
  • Customizable Player
  • Triggers
  • States
  • Variables for programming logic,
  • Interactivity: Markers, Lightboxes, Buttons, Freeforms.

Game-based learning supports all the SCORM, AICC, TIN-can compliant Learning Management Systems (LMS).

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Digital Content Development – From grain to bread https://stratbeans.com/digital-content-development-from-grain-to-bread/ https://stratbeans.com/digital-content-development-from-grain-to-bread/#respond Mon, 20 Feb 2017 08:39:52 +0000 http://blog.stratbeans.com/?p=674 The increase in usage of devices such as tablets, smartphones makes it challenging to fulfill […]

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a man consuming digital content on tabletThe increase in usage of devices such as tablets, smartphones makes it challenging to fulfill growing needs for smart digital content. Training, research reports, magazines, books, and financial data and marketing content contain the information. It needs to be delivered via print or simpler digital files. They must now be created, edited, enriched, and packaged for new devices.

In today’s technology-savvy business environment, it is virtually impossible to gain a competitive advantage. Especially, without a strong digital content development strategy. Irrespective of the industry you’re in, getting in front of target audiences now means, first and foremost, getting online. But there are many factors to take into consideration. They are mainly related to developing, creating and distributing content.

While creating digital content, one of the most common questions business leaders have to deal with its length. It’s no news that, in general, the attention span of humans is shrinking. This is why eLearning courses have been dominated by microlearning modules. Media outlets deliver bite-sized headlines that can be summed up in 40 characters or less. The best example nowadays is Inshorts which delivers news in 60 words for a particular news item.

Important questions to answered

Before setting up the digital content development plan, an instructional design team is assigned who looks after the content management system. They develop training content or content marketing team who develop promotional content must answer the questions below:

    1. Who is the target audience for the content they are about to create?
    1. What are the issues they are trying to resolve?
  1. How is this content going to help them do that?

Narrowing out one’s answers is going to help a lot to create digital content. It also helps to implement development strategies according to the target audience. The outcomes of doing this would be beneficial for target audience. It helps them solve their exact purpose make the content apt. The best option is to at least have available to you a blend of content delivery options and formats. Incorporating a wide range of multimedia and tools allows you to manifest digital content materials. They are generally based on the audience and the specific needs.

Digital Content Tailoring for Corporate Training

For example, if we consider the corporate training scenario the content that has to be tailored. It couldn’t be so short as an entire course has to be designed. So the course contains modules with a significant number of interactive eLearning videos. It is used to engage the end-user. An entire course means it will consist a significant amount of subject matter.Although these lengthy web-based courses are nowadays being replaced by nugget-based learning suitable for smaller screens. So as to ensure that the training and assessment is possible on the move.There is also the question of content format. It all boils down to what will make for the most enriching end-user experience. Compliance standards complement the content types supporting them to run on multiple different devices and most importantly different learning management solutions (LMS).

Conclusion:

As far as content development is concerned, it is a must to devise a plan, strategize the plan and execute it to satisfy the needs of end-user. In order to make sure the above three things happen it is mandatory to answer the questions of who is the target audience, whether their purpose is being solved, detailing about how is the purpose being solved.

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Mobile Learning: The Next Dimension in the L&D Cosmos https://stratbeans.com/the-next-dimension-in-the-ld-cosmos/ https://stratbeans.com/the-next-dimension-in-the-ld-cosmos/#respond Fri, 16 Dec 2016 07:25:28 +0000 http://blog.stratbeans.com/?p=618 Getting bored and wanna play games? You can easily get a host of options to […]

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Getting bored and wanna play games? You can easily get a host of options to choose from on your mobile.

Commuting to work and couldn’t find time to read the morning newspaper? Catch all the latest news on the mobile phone which it serves you on a digital platter!

Have some bank transactions to make but don’t have the time to actually visit the bank – you are just a few clicks away from that otherwise cumbersome task.

Conceptualization

In a nutshell, the idea being insinuated at is also the one that you have rightly inferred by now. Mobile phones have invaded nearly every existing realm of our everyday lives. Their utility spans across the entire spectrum of our requirements. Right from something as trivial as killing time when bored, to something as prime as making secure bank transactions. Mobiles are being employed at every other juncture.

In this light, the invasion of mobiles in the e-learning sphere is no longer imminent, but has already transpired and is here to stay and evolve. Mobile learning is rapidly emerging as the best bet available in terms of platforms existing in the e-learning sphere. It can also take the shape of an LMS and assist the learners to perform even better.

Mobile learning offers manifold advantages as compared to its contemporary traditional alternatives.

ABA-hero-6

The advantages of mobile learning are aplenty and have been enlisted and discussed point wise.

  • Content in Micro-Chunks:

    Mobile learning amalgamated with microlearning is undoubtedly the best concoction, which if deployed to completion can revolutionize the e-learning cosmos. Its preliminary praxis in the L&D industry can restructure, refine and redefine the contemporary digital training pedagogy.

    With training happening in compact, well-aligned snippets – the training process becomes well structured, better trackable and interesting, all at the same time.Also, it enables the learner/employee to have hands-on in-service training on the knowledge gained before it gets lost in the process of going through that entire never-ending course material.

  • Ease of Access:

Mobile phones clearly have a ubiquitous presence – and have permeated even the remotest parts of the globe. With almost every employee possessing a mobile, employers can leverage that availability for a double-ended advantage benefiting both them and the employees.

Uploading, assigning and accessing the assigned content can all be managed through the Cloud platform.

With the availability of Cloud we obtain a two-fold advantage:

  • Enormous Storage Space:

Storage space can never be an impediment in terms of storing content data for both the giving and receiving end users as cloud storage provides you an enormous space to be availed.

  • Versatile accessibility across all supported devices:

Accessing content becomes inordinately versatile in the sense that the content can be accessed on any mobile phone provided it falls under the software frameworks that support the content.

The familiarity with functioning on mobiles and the comprehensive interface makes the accessibility even simpler.

I-read-a-whole-book-in-the-mobile-and-this-is-what-happened

  • Learn while on the move:

    Going by the literal interpretation of mobile learning, we can draw the inference that it is a learning that can be achieved on the move because it is available while on the move.

    Employees can train themselves when free or even while traveling, where they just have to log in to attempt a bite-sized course module and test themselves on the same. Thus training becomes easier, faster, convenient and more interesting.The trainee can train himself/herself in his/her spare time and apply the earned knowledge capital when at the workplace. The training content can be easily assimilated and applied if provided and received in that fashion.Also, the maintenance of uniformity with respect to the entire course structure available to all trainees is ensured – courtesy – the uniformly doled out training content.

  • Engaging interfaces and smart reports for performance tracking:

    Assessments can be created in an engaging interface. Gamified assessment engines are employed to achieve that. This renders the assessment modules more interesting and gives it a touch of interactivity.Another advantageous feature to be exploited is the smart performance tracker functionality.

    Employing this feature allows generation of performance reports and the training system itself can discern the weak zones of the trainee wherein he/she needs further improvement. Thus it generates target zones with a scope of improvement by mapping their performance with specific and apposite competencies.

    Conclusion

    Training can thus be assigned and managed based on such reports thereby enabling and assuring efficiency and optimal growth with minimal efforts.Thus mobile learning has ushered in a metamorphosis in the bedrock of Learning & Development.We, Stratbeans, are the providers of such mobile learning tools apart from a wide range of e-learning solutions.

    Jump on the bandwagon and we’ll ensure you have the best experience!

    Register with us for e-learning solutions, free webinars, and product demos.

    The times they are a changing – come be a part of the revolution!!

    🙂 🙂

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Game-based Learning inculcates interest in all types of learners https://stratbeans.com/game-based-learning-inculcates-interest-in-all-types-of-learners/ https://stratbeans.com/game-based-learning-inculcates-interest-in-all-types-of-learners/#respond Mon, 29 Aug 2016 12:06:38 +0000 http://blog.stratbeans.com/?p=550 Many managers and teachers wonder how to make their trainee’s learning experience fascinating. They have […]

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Many managers and teachers wonder how to make their trainee’s learning experience fascinating. They have some concerns about the delivery potential of their employees. I recently talked to a talent acquisition manager. She says “the newbies that are selected are of great calibre but only 10 % of them complete the course.” Interestingly the concerns were not about the content but the way it is presented after digitization. Gaming is one such method.

The approach

A user through game-based learning approach could carry out the learning process effectively. This is because, for instance – To progress in a game is to learn, when we are actively engaged with a game, our minds are experiencing the pleasure of understanding a new system and trying to achieve a target as we do in a game. Once a target is set and reached, a gamer craves to complete more levels and achievements. Now when learning is integrated into this, one can imagine that quality of learning is definitely improved. E-learning companies are creating game based mobile apps to help learners get hold of the course content when they are both online and offline. Gaming can help on several occasions in the learning stage.

There are three main theories based on gamified platforms are being created:

    1. Activity Theory: Learners are allowed to participate and experiment in non-threatening scenarios.
    1. Experiential Learning: Games support learning by doing.
  1. Situated Learning: Information is provided in the relevant context or setting within the game. Learning takes place alongside social interaction and collaboration.
Practical Applications

Although these theories exist, custom models are being created while designing platforms according the users targeted.Hence, game based learning platforms are being developed in such a manner as to digitize content according to different target audience. Consequently, a learner’s benefits are supported by features like Characters, Timeline, Customizable Player, Triggers, States, Variables for programming logic, Interactivity: Markers, Lightboxes, Buttons, Freeforms. It supports all the SCORM, AICC, TIN-can compliant Learning Management Systems (LMS).

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Six Ways a Gaming Platform Can Benefit Your Training https://stratbeans.com/six-ways-a-gaming-platform-can-benefit-your-training/ https://stratbeans.com/six-ways-a-gaming-platform-can-benefit-your-training/#respond Thu, 29 Oct 2015 06:51:24 +0000 http://blog.stratbeans.com/?p=295 Research shows that gaming can produce effective learning as compared to the traditional mode of […]

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Research shows that gaming can produce effective learning as compared to the traditional mode of eLearning. With gaming techniques being used in the course material we can create content that enables problem-solving skills and creativity.

More so over, with the gaming concept, individuals do not have to face the negative consequences of failing as compared to real life; instead they get to start over again to improve their mistakes.

Game-based learning, gamified learning, gamification, GBL, learning and development, training and development, performance management system
Games in Your Training?

How Can You Use Gaming To Train Your Employees?

Gaming can be supported by multiple intelligences for learning such as logical, linguistics, interpersonal, kinetic, music.

– Games act as performance support and provide a competitive edge when combined with course trainings for learners.

– Game-based learning promotes active learning amongst learners.

– Games are built on advanced technologies and interactions that make them immersive, motivating and engaging.

– With gaming you get just-in-time learning.

– Game-based learning has storytelling features which create an effective training design.

How Does the Gamiflexer Help in Game-based Learning?

Gamiflexer, is a platform where a set of baked-in gaming templates exist for the users to substitute their set of questions. With this question substitution the end output is an instant game which can be around any desired theme (jungle, racing game, snakes and ladders, etc.). The learner than simply creates a username and password and gets access to the game; where training problems are through at them to solve and to move up a level.

Gamification, gamified learning, game-based learning, GBL, learning and development, training and development
Gamiflexer – Ultimate Gaming Training Engine

So the users innate drive to do something, or pursue activities that are rewarding along with external elements that we incorporate such as incentives, challenges, rewards and feedback; help to create an engaging environment. These games also have tactics such as the use of leaderboards, this ends up encouraging users to compete against one another for points. The dashboard contains the names and status (scores and level) of the players.

With the Gamiflexer you can distribute a set of assigned gaming trainings to your trainees and have them quickly be onboard with the learning material which they can apply in their daily job tasks. You have the option of having a single-player, multi-player, group-based, etc. set up for the games that are distributed.

The Gamiflexer can address many kinds of trainings such as for new recruits, managers, CEOs, and directors. With so many gaming templates to choose from, your organization can select whether they are looking for simulation games skills training. Character-based games to impart myriad trainings such as product/process knowledge trainings.

Interested to get a demo for Gamiflexer? Sign up here!

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How to engage through gaming Those Who Don’t Want To Be Engaged? https://stratbeans.com/how-to-engage-through-gaming-those-who-dont-want-to-be-engaged/ https://stratbeans.com/how-to-engage-through-gaming-those-who-dont-want-to-be-engaged/#respond Thu, 08 Oct 2015 09:32:58 +0000 http://blog.stratbeans.com/?p=220 The title must have caught your attention by now.  When education or training becomes boring, […]

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The title must have caught your attention by now. 

When education or training becomes boring, that’s when we lose the learner. “Learning” involves more than just memorizing information and facts. It requires us to retain their thoughts and then to apply those in a scenario. After reading this, you can expect your learners to engage through gaming. This can be implemented as workforce engagement. The learning becomes skills and then we can apply it in a real-life situation even under pressure, in a variety of circumstances.

Game-based Learning, eLeaning, Interactive Learning
How can a good game design help in learner retention?

The games or learning games do just that, they present the facts in an interesting manner so that one can retain them in their mind, and then the games make you apply those newly minted ideas into a real situation.

With a good game design you can create an ideal learning environment.

With interactive games we enjoy the learning experiences and remain motivated and actively engaged in the learning process.

So, say hello to game-based learning.

And create a game-based learning designs with a target to lure the learners into a virtual environments that is similar to the business environment that they will work in. This will strike their curiosity and at the same time enable them to quickly see and understand the connection between the learning experience and the real-life work/process.

In a good gaming environment, one will work towards a  real life skill/knowledge goal.  Based on the responses to the gaming stimulus various consequences or outcomes can be seen. In this risk-free setting the learners are encouraged to make mistakes, and experiment with options.

 Check out the various types of games that can be made: 

Game base learning, eLearning, interactive learning
   Readymade Gaming Templates

Game based Learning, eLearning, interactive learning
    Customized Gaming Templates

Game-based Learning, Interactive Learning, eLearning
    Scratch Gaming Templates

As a result of learning in a game based environment one feels enthusiastic about trying same scenarios in real life. Thus the shift from the simulated environment to real one becomes natural next step.

Fortunately, for many years, video-games have been produced for learning and development They have been successfully applied to an interesting range of learning needs in sales, finance, manufacturing, banking. It is also applicable in retail, insurance, hospitality, and healthcare.

One such gaming solution known as Gamiflexer. It contains a library of attractive game-based quizzing templates that can be converted to games by a layer. The Gamiflexer houses all the features of a learning management system (LMS). Therefore it easily shows graphic progress reports and tracking information. This helps in management decision making to steer the learning activities of the organisation. This can help the learners to engage through gaming.

With Gamiflexer, we can enhance productivity of workforce by creating a learning culture.

Contact us for a free consultation or sign up for a free demo

The post How to engage through gaming Those Who Don’t Want To Be Engaged? appeared first on Stratbeans.

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